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If there is only 1 round left, an orb can still be fired. When spamming small orbs, sometimes this does not apply and orbs that only consumed 1 round can be fired. Takes 1 second to fully charge and can be held for 1 second.Īutomatically consumes 1 round when fired, meaning the minimum number of rounds consumed is 2 and the maximum is 10. The projector can also release an explosive energy ball that deals high damage on contact. If left uninterrupted on a single target, this will yield to 25 less damage.ĩ rounds per second while charging (max. When the beam starts or hits a new target, it temporary does less damage than normal. Generates ammo instead of consuming it when attacking barriers. If the beam is not hitting anything, it decays at a rate of 1 level per 2.0 seconds. barrier, turret, mine, etc.) for 1.33 seconds.
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Levels up by hitting an enemy or an enemy object (e.g. It deals continuous damage that increases the longer it is connected. Symmetra utilizes her light-bending Photon Projector to dispatch adversaries, shield her associates, construct teleportation pads and deploy particle-blasting Sentry Turrets.
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